# Tagging the Skyrim questions

We now got nearly 500 Skyrim questions in only a week, with this high number of questions it would be really useful to have some meaningful tagging on the questions.

We haven't been very successful so far with establishing useful secondary tags on games, so before starting to retag all Skyrim questions we should put some thought into it. Finding the right balance of generality and specificity of the tags is difficult. Too general tags and too specific tags don't help, and might even hurt by adding noise to the questions.

I'm going to suggest a first draft of a tagging scheme for Skyrim, but I'm open for any other ideas on how to best tag those questions.

• I'd really would rather have those skyrim subtags have a skyrim- prefix like the minecraft tags do. – badp Nov 18 '11 at 23:14
• @badp - I'd rather we get game tags and that prefix tags go the way of Murder personally, but we'll need to win over Jeff first. :/ – LessPop_MoreFizz Nov 19 '11 at 0:17

Here's my list.

• - any question about fighting, or how to avoid being killed in a fight, etc.
• - questions about earning XP, increasing one's character level, or regarding game objects which change based on character level.
• - any question that deals with enchanting, smithing, alchemey (Note: the Alchemy tag refers to the game by that name).
• - any question involving the way to complete or resolve a quest.
• - any question about how to make money, attain cash, or how to best make a profit.
• - questions about the lore or world of the game, but not necessarily anything that comes up in gameplay (depending on the question, could benefit from instead of Skyrim).
• - questions about puzzle aspects of non-puzzle games. I.e., half of the "how do I open this door" questions.
• - all of Skyrim's stealth gameplay is related to thievery or murder, so I think this is the more appropriate tag. Also, there's a lot of questions about murder and thieving.
• - questions about which equipment options are "best", including the handful of "Heavy vs. Light" and effects of armor on X questions. Weapons in Skyrim are generic enough to use this tag instead of the more specific .
• - all questions dealing with perks, effects of perks, and how perks work.
• Well, I was wondering if gathering would be appropriate for games that have special professions for getting trade skill ingredients. – user2974 Nov 19 '11 at 0:14
• Regarding character-build, I'm still unsure how we're to handle those questions. We had more discussion about it here, but none of my comments were addressed, so I'm still not sure how to go about these. – FAE Nov 19 '11 at 11:46
• Would it be possible to update the tags with a rough guesstimate of how many questions would fall into each category? I think that would be the most important part of any categorization scheme - how many Skyrim questions do we have right now that would get this tag. – au revoir Nov 23 '11 at 14:22
• @JasonBerkan The only way to do that would be to look at each question individually... and if you're doing that, why not just tag them all at the same time, anyway? – Raven Dreamer Nov 23 '11 at 15:39
• I would rather suggest condensing several of these - all of the crafting elements into a [crafting] tag, and that combat-related tags would be best under a single [combat] tag. I think those avoid being too general because they are still very concrete divisions, yet aren't as specific which allows them to remain globally useful. – Grace Note Nov 18 '11 at 20:49
• @Grace I'm not sure if we should really aim to make the tags globally useful. That's how we ended up with game-mechanics. – Mad Scientist Nov 18 '11 at 20:55
• game-mechanics was very vague, though, that was the issue. It was a bit too catch-all. boss-fights is a pretty strong tag while being globally useful, for example. These sub-tags operate best when they represent something tangible and solid, yet it isn't so confusing that you absolutely require context-sensitive knowledge to know what it means with a game. – Grace Note Nov 18 '11 at 20:59
• @Fabian: Tags other than the game name really shouldn't be game-specific. The problem is, moving the crafting skills over to a different game ends up adding a whole bunch more. For example, for World of Warcraft, I'd add tailoring, leatherworking, blacksmithing, engineering, jewelcrafting, and inscription (plus argue whether blacksmithing should be merged with smithing or not). Or we could just keep crafting, which is generic enough to cover all of those. – user2974 Nov 18 '11 at 22:34
• Add to this the fact that crafting is already being used by other games. – user2974 Nov 18 '11 at 22:35

: for questions that ask "How does X works"