15

In general, we tend to only tag for the title of the game in question. There's a host of reasons for this, both historical and practical that aren't worth getting into too deeply - (the short version is that it's a combination of the tag limit, the fact that natural tag-death is Not A Thing at Arqade as it is on other SE sites, and that generic tags like ...


14

starcraft-2 should continue to be used for all Starcraft 2 multiplayer questions. Now that the expansion is out it's what the majority of folks are playing, and all tournaments will be Legacy of the Void - you're not going to see vanilla or HOTS SC2 tournaments anymore. More importantly, though, the new SC2 meta is the Legacy of the Void meta. If someone is ...


12

I don't believe we should make it a synonym for league-of-legends as the game play is vastly different for TFT than for any other game mode in League of Legends. It is essentially a different game, it just so happens to be playable through the league client. Given that we have precedent for this in other games such as Fortnite, GTA V, TF2, et cetera, I would ...


12

There are 3 types of tags beyond the base Minecraft tag here: Core parts of minecraft: things like Redstone, Commands, Resource pack. These are usually quite complicated and a game in themselves to get to work. Having tags for them allows for users to specialize in specific tags. A user might want to focus on command block tags, but doesn't want to see ...


11

I do not think the scope offered by those tags is broad enough to necessitate their use. Similar to how there are not Mass Effect 3 class tags (despite their being 6 classes), the underlying gameplay between the characters (loot guns; shoot things) is identical, with the only difference being the active skill and the skill trees. Compare this to Diablo 3 or ...


11

I personally believe that, until Overwatch heroes get more depth in terms of gameplay, specific hero tags are completely unneeded for now. In TF2, needing class tags were obvious. Besides the basic abilities for all of the classes, the different weapons allowed for greater customization and greater gameplay depth. In OW, there is nothing to change the ...


9

No. This level of sub-tagging is not necessary. There are only very few games which have been tagged with additional detail, and these games (for example, TF2 - 427, Minecraft - 2545, Diablo 3 - 1997, Skyrim - 2502,) have hundreds of questions each. A game with so few (27) tagged questions does not need a set of sub-tags.


7

Yes, they are useful And No, they aren't useless 'because some games don't use them'. Subtags are decided on a case-by-case basis. Sometimes organically, as has been the case with Minecraft, and sometimes decided here, on meta, as with Diablo, TF2, Starcraft (and on the 'no' side: League of Legends and Overwatch). I have the feeling these tags were created ...


7

You don't need our approval to make tags. Go look through our borderlands-2 questions and see how many Qs can be retagged. If there's enough, go ahead and retag — but if it's just 2 or so questions out of 390, don't bother.


7

These kind of tags (I call them "subtags") were proposed/endorsed by Jeff as a solution to situations where having just the game tag isn't enough to meaningfully subdivide questions. The intent is to use them for games that are likely to/starting to approach hundreds or even thousands of questions. I went into some detail about my opinions on the subject ...


7

Having looked at the link in the comments from fbueckert, I'd like to propose the following solution: All Dwarf Fortress related questions receive the dwarf-fortress tag. All fortress mode questions receive the df-fortress tag. All adventure mode questions receive the df-adventure tag (replacing dwarf-fortress-adventure). If necessary, other tags can be ...


6

Done! sc2-legacy-of-the-void is now a synonym of starcraft-2 This way people typing 'legacy of the void' in the tags field will be redirected to the Starcraft 2 tag.


5

The fact that two tags exclusively occur together does not make the less numerous one inherently superfluous. Tags are used to represent domains of knowledge, and knowledge of general Minecraft and knowledge of redstone circuits are quite distinct. (Redstone circuits are more akin to electrical engineering than the mining or crafting that takes priority in ...


4

Since Robotnik didn't provide a full answer... No, you should not be rejecting these edits. The minecraft tag is useful to these questions because our default tagging scheme is to tag a question with the game. Minecraft is that game, so there is no reason for that tag to not be there. (Mea culpa, there is at least one instance (mentioned above) where I ...


3

No, and here's why. It establishes precedent. I know I'm arguing the consequent, but if we let Overwatch heroes have their own tags, there's no reason not to allow every LoL and DotA champion their own tag. Not that Overwatch is a MOBA, but the idea is generally the same. Whereas each character in TF2 had a fairly unique playstyle, the Overwatch heros can ...


3

We have a couple of options, as this is handled differently between various games and series. There is precedent for: Individual subtags i.e. subtags per game Cross-game subtags - For example, starcraft-terran being used for both starcraft and starcraft-2 Series level tags - like call-of-duty-series, meant for questions about the series as a whole. In this ...


2

I definitely agree with @Dragonrage's answer that those should be two different tags. I've played a lot of League but I haven't touched TFT so far. When I first read some questions about TFT I was extremely confused about the things being asked here. Adding TFT as a synonym to the existing LoL tag would cause a lot of confusion since the characters and ...


2

I am not convinced the classes need their own tags. But assuming that they do, what's wrong with using the characters' names instead of classes? "Salvador" is just as long as "Gunzerker", and "Gaige" is far shorter than "Mechromancer".


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