19

I think this question is fine. This is a question that primarily: Points to an in-game thing Assumes it's some sort of reference, nod, in-joke or easter egg Asks what that thing is, or what the reference/in-joke is I personally call this an 'Easter Egg' question, and we have plenty of examples of this type of thing being perfectly on topic as you've found....


14

The question was closed incorrectly because of a slightly inaccurate title and because it asks "Why?". Most likely, the close voters read the question as "Why did the developer decide to give the scythe a cooldown?", when it is actually "Why does using a special ability show a cooldown bar over the scythe, which does not have a special ability? Is there ...


9

The thread When does a question "support piracy and pirated games"?, addressing exactly this problem, has an accepted answer. The closing of the question you mention goes against this and the three out of four other upvoted answers, and therefor the general consensus. The problem posed in the question you link is independent of the legitimacy of ...


8

It isn't mildly subjective, it's very subjective. The answers not coming to much agreement is an indicator of that. What does "hardest" mean? Time consuming? Risk of death? Something else? Does a beacon count separately from an activated beacon? If so, do the blocks under the beacon matter? It is under-specified and doesn't have a "...


8

The question was closed because, in it's original form, it was clearly just asking for videos of Doom speedruns: Is there a video on the internet of someone doing a DOOM 2 speedrun on Nightmare difficulty with 100% monster kill ratio? I saw it on Ultra-violence or saw Nightmare with 100% secrets or just simple speedrun on Nightmare difficulty. The user ...


6

Yes In any other context, a question that asked "how do I make items placable on other blocks", "how do I create charged creepers", "how go I give players custom potions", and so many other things would be closed as "Needs more focus". The fact that all of these things had the same "this is impossible" answer ...


6

It appears that your question has been re-opened, which it deserves to be. Something to note: the game-identification tag is a pretty touchy topic in this community, which is why I believe it was closed. Questions using the game-identification tag typically require some sort of artifact from the game you want to identify, and I think someone didn't consider ...


4

To help whoever implements this out, I am going to sort the existing duplicates between the new questions: This is a community wiki answer, so feel free to edit it if there are mistakes or you want to add new questions. Change duplicate target to a new question— status-completed These questions should have their duplicate target modified to a new question ...


3

There are several threads here on Meta that address this close reason. Game Design questions are questions that can only be answered with 'because the developers designed it that way'. This means that we don't have knowledge about the reasoning behind these choices. As Wrigglenite mentions in his answer to the question you linked, "there is no gameplay ...


3

Late answer but most of these 'Should I evolve this Pokemon', 'Which Pokemon should I evolve' or 'Evolve vs power up' questions should be marked as a duplicate of the more general How does evolving relate to CP? and/or Does it make a difference to CP if you feed candies before or after evolving?, and indeed, a lot of them are. If you find any more, be ...


3

I believe you are understanding the question properly, and I'm not one of the closures, but I think I've got a pretty decent idea as to why it's closed. When it comes to questions asking for scripting or code, we generally like to know not only what the asker is trying to do, but also how they're trying to do it. This is because when it comes to code, the ...


2

It's been a while since we've proposed this, and I don't see any direct opposition to this, so I believe we can start now. We will be working through three phases of this upgrade: Phase 1: New Question Creation—status-completed As suggesters of this proposal, I, pppery, and cherryblossom will be posting separate questions for each workaround. We will be ...


2

I think we've indeed been overconsolidating the NBT thing. A large fraction of recent close/duplicate votes have been exactly pointing to this particular NBT question. It's turning into a black hole for all bedrock command questions. Yes, many things that are quick and easy to do in java edition due to the existence of NBT are harder to do in bedrock because ...


2

For me the problem with the linked question lies in the assumption that the OP cannot (make the effort to) decipher the commands, which can and should not be something we as a community have to solve. If things remain unclear, the OP can always ask another question. The crux of the problem - based on the error messages - seems to be addressed in the ...


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