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I believe the context of the post would designate whether or not it is on-topic. However, I believe we should default to on-topic unless easily proven as off-topic. For example, if I'm asking how to modify the scale of an entity in a behavior pack, I think it's on-topic. This is because that functionality is built into the game, and concrete examples can be ...


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TL;DR - No: As their name explicitly states, behavior packs give us the ability to modify the behavior of minecraft-bedrock-edition. As a result, they are not, in themselves, modifications to BE. My strongest argument against behavior packs being called modifications, is that we are limited in what we can modify, even with the scripts we can create. We have ...


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I believe behaviour packs are not mods, because: They are built into the game. They aren't made in a programming language (while technically and rarely they can include JavaScript we could define that as out of bounds, and that's another abnormal scenario since no one uses it since it only works on Windows 10 anyway) What's in common with those? Resource ...


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First of all, go visit the wiki page to see which commands are exclusive to which versions. Terminology used: NBT data: NBT stands for Named Binary Tag, and it is used by Minecraft for the various files in which it saves data. The format is designed to store data in a tree structure made up of various tags. The syntax of NBT is similar to that of JSON, ...


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