11 votes

We shouldn't have a close reason specific to a single game. What is a better close reason?

The close reason is very specifically: Technical Support of Modded Minecraft. Here's the definition from the Help Center: Troubleshooting and diagnosis of modded Minecraft, including crashes, ...
  • 36.7k
8 votes

Where do we stand on Mod Identification Questions?

I would put down with the same rules as game-identification. We can't really do anything with a loose description from memory. But if you can name major elements, or provide screenshots/artifacts of ...
  • 39.2k
3 votes
Accepted

Minecraft Scarpet - here or on Stackoverflow?

I think it is a good fit for the minecraft-mods tag. The Minecraft questions on SO are more or less related to "real" Minecraft or plugin development (mostly Java) We already allow basic programming ...
  • 15.2k
3 votes

Are Minecraft BE behaviour packs considered mods?

TL;DR - No: As their name explicitly states, behavior packs give us the ability to modify the behavior of minecraft-bedrock-edition. As a result, they are not, in themselves, modifications to BE. They ...
3 votes

Are Minecraft BE behaviour packs considered mods?

I believe behaviour packs are not mods, because: They are built into the game. They aren't made in a programming language (while technically and rarely they can include JavaScript we could define ...
  • 5,084
3 votes

Are MCBE "behaviour packs" on-topic?

Behaviour Packs are not part of the base game. I think that logically excludes them. That functions are considered on-topic might have to do with their likeness - correct me if I'm wrong - to batch ...
  • 17.4k
1 vote

We shouldn't have a close reason specific to a single game. What is a better close reason?

I don't really see a problem here. As guidelines, those close reasons demarcate the limits of what this community can be asked about. Those guidelines shift and evolve, along with this community's ...
  • 17.4k

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