11
votes
We shouldn't have a close reason specific to a single game. What is a better close reason?
The close reason is very specifically: Technical Support of Modded Minecraft. Here's the definition from the Help Center:
Troubleshooting and diagnosis of modded Minecraft, including crashes, ...
RobotnikMod
- 36.7k
8
votes
Where do we stand on Mod Identification Questions?
I would put down with the same rules as game-identification.
We can't really do anything with a loose description from memory. But if you can name major elements, or provide screenshots/artifacts of ...
Fredy31Mod
- 39.2k
3
votes
Accepted
Minecraft Scarpet - here or on Stackoverflow?
I think it is a good fit for the minecraft-mods tag.
The Minecraft questions on SO are more or less related to "real" Minecraft or plugin development (mostly Java)
We already allow basic programming ...
- 15.2k
3
votes
Are Minecraft BE behaviour packs considered mods?
TL;DR - No: As their name explicitly states, behavior packs give us the ability to modify the behavior of minecraft-bedrock-edition. As a result, they are not, in themselves, modifications to BE. They ...
- 2,848
3
votes
Are Minecraft BE behaviour packs considered mods?
I believe behaviour packs are not mods, because:
They are built into the game.
They aren't made in a programming language (while technically and rarely they can include JavaScript we could define ...
- 5,084
3
votes
Are MCBE "behaviour packs" on-topic?
Behaviour Packs are not part of the base game. I think that logically excludes them.
That functions are considered on-topic might have to do with their likeness - correct me if I'm wrong - to batch ...
- 17.4k
1
vote
We shouldn't have a close reason specific to a single game. What is a better close reason?
I don't really see a problem here. As guidelines, those close reasons demarcate the limits of what this community can be asked about. Those guidelines shift and evolve, along with this community's ...
- 17.4k
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Related Tags
discussion × 11game-modifications × 11
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minecraft × 5
tags × 2
closing × 1
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