11
votes
We shouldn't have a close reason specific to a single game. What is a better close reason?
The close reason is very specifically: Technical Support of Modded Minecraft. Here's the definition from the Help Center:
Troubleshooting and diagnosis of modded Minecraft, including crashes, ...
RobotnikMod
- 37.5k
6
votes
Where do we stand on Mod Identification Questions?
I would put down with the same rules as game-identification.
We can't really do anything with a loose description from memory. But if you can name major elements, or provide screenshots/artifacts of ...

Fredy31Mod
- 40.3k
3
votes
Accepted
Minecraft Scarpet - here or on Stackoverflow?
I think it is a good fit for the minecraft-mods tag.
The Minecraft questions on SO are more or less related to "real" Minecraft or plugin development (mostly Java)
We already allow basic programming ...
3
votes
Are Minecraft BE behaviour packs considered mods?
TL;DR - No: As their name explicitly states, behavior packs give us the ability to modify the behavior of minecraft-bedrock-edition. As a result, they are not, in themselves, modifications to BE. They ...
3
votes
Are Minecraft BE behaviour packs considered mods?
I believe behaviour packs are not mods, because:
They are built into the game.
They aren't made in a programming language (while technically and rarely they can include JavaScript we could define ...
3
votes
Are MCBE "behaviour packs" on-topic?
Behaviour Packs are not part of the base game. I think that logically excludes them.
That functions are considered on-topic might have to do with their likeness - correct me if I'm wrong - to batch ...
1
vote
We shouldn't have a close reason specific to a single game. What is a better close reason?
I don't really see a problem here. As guidelines, those close reasons demarcate the limits of what this community can be asked about. Those guidelines shift and evolve, along with this community's ...
Only top scored, non community-wiki answers of a minimum length are eligible
Related Tags
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