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3

TL;DR - No: As their name explicitly states, behavior packs give us the ability to modify the behavior of minecraft-bedrock-edition. As a result, they are not, in themselves, modifications to BE. My strongest argument against behavior packs being called modifications, is that we are limited in what we can modify, even with the scripts we can create. We have ...


3

I believe behaviour packs are not mods, because: They are built into the game. They aren't made in a programming language (while technically and rarely they can include JavaScript we could define that as out of bounds, and that's another abnormal scenario since no one uses it since it only works on Windows 10 anyway) What's in common with those? Resource ...


2

The question you have linked to is not a duplicate. It clearly wishes to use a different method than the current duplicate target describes. However, before you click the reopen button, we have to consider that the question may be off-topic for a different reason. You see, game and mod development is off-topic also, so we need to gain a firm stance on ...


13

I believe Zoma was incorrect: if you have made progress on your current issue so far or attempted to resolve the issue yourself to no success, the correct course of action is to edit your open question to state your attempt, what you've tried so far. The closed question was correctly closed as a duplicate. Please do not ask about the same issue more than ...


6

We're not really in the habit of migrating 10 year old questions, especially ones with several answers, with an asker that has been inactive for over 2 years. If you feel that none of the answers are satisfactory, and you would like some additional answers, then I'd encourage you to just ask your own question over at GameDev.SE. Additionally, it's important ...


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