75

tl;dr: Yes, lets end the pain and suffering. I propose we should allow only Vanilla Minecraft & Minecraft Pocket/Console edition crashes & issues. I feel that any attempt to segregate mods based on popularity etc, like allowing Forge & Tekkit but banning Pixelmon for example will just make it too confusing as to where we should draw the line. ...


34

If the actual game is out there, that's good enough. The problem is not having questions that can't be answered. If the game is out there, the question can be answered. This "accidental release" does count as "generally available to the public," as that expression should be understood as opposed to press, QA teams, developer teams and the likes. "Lucky ...


32

Questions pertaining solely to pirated copies should be closed. We're not interested in helping users run the latest copy of Indie Game - SCENE repack. However, questions that are relevant to the game, whether pirated or not, should stay. Whether the user pirated the game is irrelevant, so long as the problem is reproducible in non-pirated copies. If the ...


30

I see no problem with answering these questions with "There is no explanation at this time". After all, you might ask something about the plot in game X which you find cannot be answered yet. Then when X-2 or DLC for X comes out, the answer pops up. No answer is set in stone. The minecraft questions alone can easily show that. If there is no answer at ...


30

I'd say those are the respective best SE sites for your questions: Tournaments: Arqade Video making: https://video.stackexchange.com/ Playtesting: https://gamedev.stackexchange.com/ Sponsorship: ...your lawyer. Please do review, however, the respective help centers for what's okay and what's not okay to ask on each site — in particular the "What ...


30

Discord is not specifically gaming-related. However, it is very heavily used by gamers and referenced in gaming culture. I would be ok making a rule to explicitly allow Discord questions even though it wouldn't normally fall under our generally strict umbrella.


29

A cheat in a multiplayer game, for the purposes of determining whether a question violates our cheating guideline, is a tool that uses out-of-game resources to give you an advantage that the other players in the game don't have. This does not include exploits in the game engine. If the process involves manipulating objects in-game in such a way that you ...


27

I don't see any particular reason why a question should have to go out of its way to make itself understandable to someone not familiar with the game or else face closure. If that were the case, every League of Legends question would need to be closed. What's important is that the people who have the game understand it, and the people who could answer the ...


27

Leave them open There is a fundamental problem with closing these questions just because it currently isn't playable: We can ask questions before, and after the downtime, but not during it. We see the same problem with our existing "unreleased content" policy already: People will complain if it's even just an hour within release. What if the downtime only ...


26

How does my question about my arcade machine not fit in Arqade? That's a very good question, because as far as I can tell your question is a perfect fit for Arqade. As the On Topic page of our help center clearly outlines questions about "Game-specific hardware and utilities" are on-topic (emphasis mine): What topics can I ask about here? Arqade is ...


24

The reason why game identification questions are off-topic without an audiovisual artifact is that otherwise we'd have to handle questions like There was this game that had some kind of weird animal (maybe a goat) that always walked to the right. I think I might've played it on an Atari. What was it called? And people would constantly argue that ...


23

This is not developer intent. As we have discussed before, answerability is a horrible metric for whether or not a question should be considered on-topic or not. In this case, without scouring the game code, there is no way to prove anything that those answering the question are saying, fair enough. However, this doesn't suddenly make it about developer ...


23

Yes, let's make them off topic and be done with it already. Expertise One problem I see in keeping them on-topic is that we basically require the people answering be Java programmers. Not only that, but they also need to be able to debug a stack trace for obfuscated code without actually being able to see that code (usually). Not only is that not in our ...


23

I'm having trouble understanding the motivation for limiting ourselves here. As always, if a specific question doesn't have enough information to answer it, then close it for being unclear. If the question clearly describes the concept, and it's a gaming concept, then who better to say whether there's a term for it, and what that term is, than the people ...


22

Our policy is "when a game is publicly available you can ask questions about it". This includes alpha releases and beta releases provided these releases are not restricted to the development team and/or close friends and family (like Blizzard do with their game releases). If you can get into an alpha through Kickstarter/whatever, this counts as publicly ...


22

If the problem only occurs when running games, it'd be on topic here... But you'll probably get a better answer on SuperUser, where, so long as the question isn't about a specific game, it would also be on topic. (And if it occurs when running other applications, it's absolutely further into SU's bailiwick.)


22

Yes, gamers are clearly Discord's target audience Front and center on Discord's website is this description: All-in-one voice and text chat for gamers that's free, secure, and works on both your desktop and phone. Stop paying for TeamSpeak servers and hassling with Skype. Simplify your life. It also includes lots of imagery related to video gaming such ...


21

Please do share knowledge. This sort of information is totally on topic here. Having to learn it by watching videos probably works and certainly is entertaining, but doesn't scale well. I don't know if we host the kind of audience that can really help, but that is a chicken and egg problem rather than site policy. The kind of question seeding we frown ...


21

Questions directly about the feature film Warcraft, as well as the various novels and other material set in that universe, are Off Topic. Questions about the lore and story from the Warcraft video games - which is to say, Warcraft, Warcraft II, Warcraft III, and World of Warcraft - are, of course, on topic. While information from these other tie-in ...


20

It's on-topic so long as the problem is tied to gaming. As a rule of thumb, if you can remove every mention of games or gaming from the question and have it still fully describe your problem, then it's probably off-topic here and better asked at SuperUser. If removing those mentions from the question fundamentally changes the problem it describes though, ...


20

In general: no, it's not a prohibited category or something, it's a question about video games, and we allow those. Furthermore, your question hasn't been closed. However: it has had a close vote cast in it's direction, because it falls along one of several fault lines in the community that makes it pretty borderline. Questions not terribly unlike yours ...


20

You can ask questions about games available in any market, so long as it is a public market. Game available only in SK, but it's a public beta? Great! Game available only in SK, and it's a private beta? Not ok, but nothing to do with it only being available in South Korea, rather it's because we don't like questions about prerelease content.


20

I think Mods, and even Minecraft are a red herring - they produce most of our issues, simply because of the sheer quantity of Minecraft questions, and because of the specific kinds of ways in which Minecraft fails, which are uniquely problematic, but not unique to Minecraft. What kind of Tech Support questions are we good at, regardless of the specific ...


20

Yes. I can't see a single reason why a question like this would be off-topic. It is an in-game problem, which requires an in-game solution. It does not matter if the game is an MMORPG or a single player match three game.


20

I think this question is fine. This is a question that primarily: Points to an in-game thing Assumes it's some sort of reference, nod, in-joke or easter egg Asks what that thing is, or what the reference/in-joke is I personally call this an 'Easter Egg' question, and we have plenty of examples of this type of thing being perfectly on topic as you've found....


19

No. This follows the same rule as When is a game publicly available?. Until the products are publicly available for use, any so called "publicly available information" is subject to change (see: Xbox One).


19

It has been quite well established that unless otherwise specified (for example on the German Language & Usage SE, or the SO in Spanish etc. sites) the Stack Exchange network uses English as its only supported language. See: Do posts have to be in English on Stack Exchange? Also, it's stated clearly in our help centre: https://gaming.stackexchange.com/...


19

There's absolutely nothing wrong with this, because there's absolutely nothing wrong with asking and answering your own question, and is actually encouraged by the Stack Exchange team. Maybe it's weird, but honestly writing up a question to an answer you already know is kind of weird (I know from experience), and the fact it's from the POV of an unknown ...


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