76

tl;dr: Yes, lets end the pain and suffering. I propose we should allow only Vanilla Minecraft & Minecraft Pocket/Console edition crashes & issues. I feel that any attempt to segregate mods based on popularity etc, like allowing Forge & Tekkit but banning Pixelmon for example will just make it too confusing as to where we should draw the line. ...


59

Lore questions, in general, are on-topic. They've been, for years, unchallenged as a class of questions that belongs on the site, and generally they've been well received (here's a selection). They're even been at the top of the FAQ. I hardly call that sneaky. They pertain to videogames as much as questions about their mechanics do. Games essentially are a ...


37

The reason we close pre-release questions is that they are speculative. (That, and it causes weird corner cases once the question is no longer speculative...) If a "pre-release" question about a game can be asked and answered without speculation because an alpha/beta/early version exists, regardless of the number of people who are/could be in possession of ...


35

As I see it, closing a question strictly because the asker admits (or implies) the use of an illegal copy, is a misuse of close votes. There are two major problems that arise from this, "Piracy == Close" policy. The first has been demonstrated by Sterno, who re-asked the question that sparked this whole debate. Ignoring the comments and edit history of ...


35

If the actual game is out there, that's good enough. The problem is not having questions that can't be answered. If the game is out there, the question can be answered. This "accidental release" does count as "generally available to the public," as that expression should be understood as opposed to press, QA teams, developer teams and the likes. "Lucky ...


32

Questions pertaining solely to pirated copies should be closed. We're not interested in helping users run the latest copy of Indie Game - SCENE repack. However, questions that are relevant to the game, whether pirated or not, should stay. Whether the user pirated the game is irrelevant, so long as the problem is reproducible in non-pirated copies. If the ...


30

I'd say those are the respective best SE sites for your questions: Tournaments: Arqade Video making: https://video.stackexchange.com/ Playtesting: https://gamedev.stackexchange.com/ Sponsorship: ...your lawyer. Please do review, however, the respective help centers for what's okay and what's not okay to ask on each site — in particular the "What ...


29

I don't see any particular reason why a question should have to go out of its way to make itself understandable to someone not familiar with the game or else face closure. If that were the case, every League of Legends question would need to be closed. What's important is that the people who have the game understand it, and the people who could answer the ...


29

A cheat in a multiplayer game, for the purposes of determining whether a question violates our cheating guideline, is a tool that uses out-of-game resources to give you an advantage that the other players in the game don't have. This does not include exploits in the game engine. If the process involves manipulating objects in-game in such a way that you ...


28

It is never okay to vote to close a question because it is “not addressed directly through in-universe sources”, due to the inherent problems of needing to know the answer to the question (or at least that it does or does not exists) before voting to close. I made a similar argument here, in that among other things, it turns close votes into super downvotes ...


28

Leave them open There is a fundamental problem with closing these questions just because it currently isn't playable: We can ask questions before, and after the downtime, but not during it. We see the same problem with our existing "unreleased content" policy already: People will complain if it's even just an hour within release. What if the downtime only ...


28

How does my question about my arcade machine not fit in Arqade? That's a very good question, because as far as I can tell your question is a perfect fit for Arqade. As the On Topic page of our help center clearly outlines questions about "Game-specific hardware and utilities" are on-topic (emphasis mine): What topics can I ask about here? Arqade is ...


27

Discord is not specifically gaming-related. However, it is very heavily used by gamers and referenced in gaming culture. I would be ok making a rule to explicitly allow Discord questions even though it wouldn't normally fall under our generally strict umbrella.


26

When I think of the "no piracy" policy, I think of avoiding situations where we're suggesting an illegal or questionably legal activity to further another illegal or questionably legal activity. We close questions to prevent answers - in this case, the "evil" of the answer is the furtherance of this illegal activity. I have no issues with this and ...


26

This isn't one that I think will be black-and-white. Raven Dreamer points out Minecraft Redstone, which we definitely cover. It's essentially a sort of logic gate construction setup, but betwixt construction concerns and other oddities to the system, it's the kind of thing that works here. When you reach things that go beyond that, and into facsimiles or ...


25

It is, if the scope is reasonable. If you feel like an answer to such a question would be improved by a table of contents, the scope is almost definitely not reasonable for this site.


25

I see no problem with answering these questions with "There is no explanation at this time". After all, you might ask something about the plot in game X which you find cannot be answered yet. Then when X-2 or DLC for X comes out, the answer pops up. No answer is set in stone. The minecraft questions alone can easily show that. If there is no answer at ...


23

Our policy is "when a game is publicly available you can ask questions about it". This includes alpha releases and beta releases provided these releases are not restricted to the development team and/or close friends and family (like Blizzard do with their game releases). If you can get into an alpha through Kickstarter/whatever, this counts as publicly ...


23

If the problem only occurs when running games, it'd be on topic here... But you'll probably get a better answer on SuperUser, where, so long as the question isn't about a specific game, it would also be on topic. (And if it occurs when running other applications, it's absolutely further into SU's bailiwick.)


23

This is not developer intent. As we have discussed before, answerability is a horrible metric for whether or not a question should be considered on-topic or not. In this case, without scouring the game code, there is no way to prove anything that those answering the question are saying, fair enough. However, this doesn't suddenly make it about developer ...


23

The reason why game identification questions are off-topic without an audiovisual artifact is that otherwise we'd have to handle questions like There was this game that had some kind of weird animal (maybe a goat) that always walked to the right. I think I might've played it on an Atari. What was it called? And people would constantly argue that ...


22

They're on-topic strictly speaking, so long as they meet basic standards in terms of question clarity, etc. However, there are many users who don't like questions of this sort, seeing them as not useful (see also: Lore Questions). Furthermore, questions like this are also often easily answerable with a quick google or IMDB search, which reflects poor ...


22

Yes, let's make them off topic and be done with it already. Expertise One problem I see in keeping them on-topic is that we basically require the people answering be Java programmers. Not only that, but they also need to be able to debug a stack trace for obfuscated code without actually being able to see that code (usually). Not only is that not in our ...


22

Please do share knowledge. This sort of information is totally on topic here. Having to learn it by watching videos probably works and certainly is entertaining, but doesn't scale well. I don't know if we host the kind of audience that can really help, but that is a chicken and egg problem rather than site policy. The kind of question seeding we frown ...


22

Questions directly about the feature film Warcraft, as well as the various novels and other material set in that universe, are Off Topic. Questions about the lore and story from the Warcraft video games - which is to say, Warcraft, Warcraft II, Warcraft III, and World of Warcraft - are, of course, on topic. While information from these other tie-in ...


21

I do not think we should ban lore questions as a whole. Let's first look at what we currently prohibit. We've basically got two kinds of major reasons to marking subject matters as off-topic to us. Either they're mechanically incompatible with our Q&A system (ID, gamerec, shopping), or they sit outside the scope of our expertise (design, news). There's ...


21

In general: no, it's not a prohibited category or something, it's a question about video games, and we allow those. Furthermore, your question hasn't been closed. However: it has had a close vote cast in it's direction, because it falls along one of several fault lines in the community that makes it pretty borderline. Questions not terribly unlike yours ...


21

You can ask questions about games available in any market, so long as it is a public market. Game available only in SK, but it's a public beta? Great! Game available only in SK, and it's a private beta? Not ok, but nothing to do with it only being available in South Korea, rather it's because we don't like questions about prerelease content.


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