Other issues I'm seeing on the active bounty list include;

- Very difficult questions on obscure games or technologies. This means one or two other people may have played that game on the site, but it generally takes a larger community to tackle the tough questions. [(example)][1]
- Unanswerable questions because the ability to measure or determine the answer without being a developer on the game is exceedingly challenging.
- Stephen's answer to confusing [tag:identify-this-game]  [(example)][3]
- Bad questions: Too localized, not enough information, not reproducible. For bug-related questions, these would be closed in bug-tracking software. [(example)][4]
- The not-enough-award-for-a-very-challenging-question dilemma. Without precise character modelling for example, this [(example)][5] becomes a nightmare to figure out.

So what is the **solution**? Well this site has a very good answer to question ratio, people aren't incited by bounties so easily in my opinion as other sites simply because if they can't answer it without a bounty, they can't answer it with a bounty either. 

Perhaps the bounty system doesn't work very well on this site for "questions that didn't receive enough attention". I find bounties more interesting for questions that are already answered but could;

- Use a more well thought out answer, with images, almost like a mini strategy guide or
- Questions with answers that are no longer correct because of game patches. A bountry draws attention to a question that is significantly different because of a patch in order to prevent a duplicate question from being asked. 


  [1]: http://gaming.stackexchange.com/questions/49060/can-i-reach-this-place-in-superfrog
  [3]: http://gaming.stackexchange.com/questions/50081/old-racing-multiplayer-browser-game-with-weapons
  [4]: http://gaming.stackexchange.com/questions/47756/im-levelling-up-too-quickly-what-could-be-the-cause
  [5]: http://gaming.stackexchange.com/questions/49449/will-the-werewolfs-howl-of-terror-ability-still-be-useful-at-higher-levels