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5 votes
1 answer
319 views

Where do we stand on Mod Identification Questions?

Not too long ago, a question was asked to identify a mod in Minecraft: Can someone help me find this Minecraft mod name? There is a ten year old meta question about Mod Identification: Mod ...
Timmy Jim's user avatar
  • 56k
7 votes
4 answers
229 views

Are MCBE "behaviour packs" on-topic?

If I understand it right, this question is about behaviour packs in MCBE. As far as I know, those are written in a regular programming language, just using an MCBE specific API. Are those questions on-...
Fabian Röling's user avatar
-4 votes
3 answers
365 views

We shouldn't have a close reason specific to a single game. What is a better close reason?

As some probably already know, I do not think that it's good to have a close reason that is specific to a single game. So why is this a problem? It drives some people off the site, I don't have any ...
user avatar
10 votes
1 answer
765 views

Minecraft Scarpet - here or on Stackoverflow?

It came to my attention that a Minecraft player, gnembon, has created a fully integratable, interpreted programming language for use in combination with Minecraft: Scarpet (link leads to GitHub ...
user143228's user avatar
  • 6,672
1 vote
1 answer
88 views

Can we talk about Minecraft Mods?

Some mods aren't fully completed in Minecraft so there are many questions to be asked. Is it okay to ask these questions or do they go under a category of "Don't ask these questions"?
Young Guilo's user avatar
  • 8,257
11 votes
1 answer
354 views

Are questions about hardware mods on topic?

I came across the following question, and my first instinct was to vote to close as off-topic: https://gaming.stackexchange.com/q/92452. To be clear, this meta question deals only with case mods or ...
MBraedley's user avatar
  • 16.4k
13 votes
6 answers
503 views

Do "mod-development" questions belong here?

This is a continuation of "do "map-editor" questions belong here". I'd say mod-making typically revolves around reprogramming game aspects, reskinning or replacing models, changing sound effects and ...