My goal with my project is a space shooter inspired by games such as Tachyon: The Fringe, Battlezone 1-2, Freelancer, Homeworld, Elite and such space environments. I built a "pre-alpha" release. Now I seek feedback and testers for wIntel platform and Apple and Ubuntu testers (since the program fails to update the display on Apple due to some graphics rendering). Can I ask for general and specific feedback, testers and their opinion about my game project and whether it is beyond the "pre-alpha" stage or not even there, for instance what is the worst problem, should the project be considered a beta instead of a pre-alpha, an alpha now that it got some features, what to consider be the core functionality that must work, when the ideas are many:
TODO: Mac compatibility, trading with the space station. collision detection for moons and planets more realistic atmosphere entry, houses and cities on planets, robots like Oto on the moon that can build new robots beam stuff up from the surface with the white construction, a black hole somewhere? multiplayer so that you can meet in space, jumpgate teleporting FX landing on planets and moons, the UFO should be able to rotate.