This is barking up a similar tree as this former discussion. The subject of titles on Arqade is one with a long history here. You know me, I'm the answerer to our corpse question, so I'm not talking about titles in entirety. Our policy has always been that we are fine with a slight bit of vagueness for making an interesting title as long as the problem is clear and contained all the same, and also makes sense to search. So for example, this question got a fix to fit our policy proper because...
I'm getting distracted. Ahem. Point is I'm not talking about those.
I am talking about questions like the following:
- What do you lose if you decide to play offline only?
- Where are all the secret areas?
- Is there a way to have my second monitor usable?
These are questions whose titles are indeed, very vague. It's not that the game isn't clear from the title, but rather that these are such broad-spectrum problems that can be applied to not just "a lot of games" (or the alot of games), but "too many games". Tag dependency isn't a rarity, for example I see a question like How do I build a house for my NPCs, I can tell at a glance if the question at least may be in the collection of games I play (do I play any games that have NPCs that I could build houses for?). The above three, though, I can't tell. I can derive that one is a game that can be played online and offline, one is a game that has secret areas, and the last one I could honestly think was game-agnostic. But that basically doesn't narrow anything down. These ones, the generic nature of the problem overrides the otherwise present clarity in presenting what the problem is.
Titles generate interest - mostly by specifying what the problem is but also by being distinct. They're the most prominent aspect of the question on the front page, the first item that we visually filter on. At the very least, the title should be able to narrow down the potential scope of games that a question is about to a manageable thought level. "Every online-offline game", "Every game with secrets", "Every game with difficulty levels"... those are not really manageable thought levels. The amount of pre-filtering it does for a reader is negligible compared to other questions, because it most quite easily hits the "too many things!" level.
We have it a bit easier than other sites like, say, Stack Overflow, who had such problems with titles like "regular expression help" that they called their folks to arms (and the problem does persist). Because our tag diversity is backwards compared to the majority of the network, we actually have tags being able to at least give some filtering without needing to click on the question. However, I feel that for the exceedingly general-case scenario questions whose at-word game scope is too large, it would still be nice and helpful if we considered adding the game name into the title. Organically, of course.
I don't think we need to wage a giant revision stampede to fix this immediately, I'm thinking that this is more a thing we could consider as we march onwards. If people agree that at least for these cases, it would make sense to be clearer. Tags are great, but I feel that the situation of these without identifiers in the title is significantly different, and I think it's enough of a difference that we can give them a different sort of attention in doing this kind of fixing. What do you folks think?
<title>element of a question because when Stack Overflow didn't, it was getting outranked through SEO by scrapers that did. Doesn't putting the game name in the title cause harm to us in the primary interface of Stack Exchange, Google Search Results?