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I'm asking to remove the and because in all the cases when they're used they were actually referring to a specific mod in that pack (normally ) rather than the pack/launcher itself.

This makes it difficult to see which mod they're referring to, especially seeing as they tend not to mention the specific mod in the question either.

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    More to the point: Why do we have so many damn meta-tags for Minecraft to begin with? What other games get this treatment? – Niro Aug 21 '12 at 19:19
  • @Fluttershy The mods do tend to change the game quite significantly, so you do tend to get experts in particular mods. – Ronan Aug 21 '12 at 19:22
  • Then... Shouldn't every WoW expansion have their own tags? What makes Minecraft so special? – Niro Aug 21 '12 at 19:26
  • @Fluttershy Minecraft has 7 subtags and 2 spinoff release tags; Diablo has 6 and 3, respectively. ME3 has 3 and 3, respectively. Skyrim and StarCraft are outliers in that they don't have any, but I suspect SC has non-namespaced subtags – user3389 Aug 21 '12 at 19:28
  • @Fluttershy Yes it should. The way we treat WoW is untenable given how we treat other games. – user3389 Aug 21 '12 at 19:29
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    @Fluttershy uh... what's so meta about these tags? – badp Aug 21 '12 at 19:38
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    @badp I think he meant to say sub-tags. – FAE Aug 21 '12 at 20:55
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    @Fluttershy WoW expansions are very different from Minecraft Mods. The crux of it is that WoW expansions are sequential (you can't have one without the other), whereas Minecraft mods are not. – Raven Dreamer Aug 21 '12 at 22:35
  • @FAE I did indeed. Thanks for not correcting me when I told you about it the first time! =P – Niro Aug 21 '12 at 22:51
  • @RavenDreamer I'm not really understanding how that crux plays into this situation. I'm just of the opinion that since these mods wouldn't run without Minecraft in the first place, the Minecraft tag is sufficient. Any additional information can be provided in the question. – Niro Aug 21 '12 at 22:52
  • As somebody who doesn't use most of these mods, I actually find it annoying to come across most questions tagged with minecraft as well as minecraft-technic -- most of the time, these questions ask something specifically about content in the technic pack, which doesn't interest me (and I can't contribute to). If anything, I'd keep the tags for minecraft-tekkit and minecraft-technic, but stop also tagging them with minecraft unless the question also applies to the base game. – PeterL Sep 27 '12 at 17:07
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In general, if it's possible for us to reframe the question to be about a specific mod instead of a mod pack, I agree using a modpack tag is unnecessary. Several of the questions you retagged were of that ilk, and I'm for those.

But looking at the rest of the questions tagged with the ones you want to burninate, it is possible to ask about a modpack in general:

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  • Actually 4 and 5 aren't about the pack, number 4 is about the launcher and number 5 is about redpower. – Ronan Aug 21 '12 at 20:06
  • Actually 5 isn't redpower, but it's a mod in the pack, not the pack itself. – Ronan Aug 21 '12 at 20:12
  • @RonanForman I would consider the launcher to be part of the pack: it'd be silly to have a minecraft-technic-pack-launcher tag. Re: 5; if there's not enough information to determine what part of Technic Pack is causing the problem, we should close it as NARQ until it's updated. Removing the tag now is hasty since that's all we know about the question. – user3389 Aug 21 '12 at 20:18

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