In many questions and answers on league of legends, I see people refers to "proc" or "procing" like :
- Do the hits from Lulu's passive (Pix) proc on-hit effects or count for number of hits?
- Can Ionic Spark proc more than once with area on-hit attacks?
- Why doesn't Vlad's Tides of Blood proc spell vamp?
- Do heal spells (Like Janna's Ult) proc Spell Vamp?
I don't agree with the use of the term. The meaning I found long time ago and seems backed up by : http://www.internetslang.com/PROC-meaning-definition.asp and http://www.wowwiki.com/Proc is that PROc means Programmed Random Occurrence.
Even if the last article says it's debatable, it is obvious that it refers to "Chances on hit/spells".
All of this to say that Spell Vamp (for example) in LoL is a "on hit effect" with no relation to chances at all. On the contrary "Madred's Razors" have a "15% chance on hitting a minion or monster to deal 500 bonus magic damage.". So Madred's Razor damages can proc unlike "Rilay scepter" slow that just applies for each hits.
The LoL wikia seems also to do extensive use of the word "proc" as a synonym of "on hit effect". Even the 'proc' page is redirected there.
So my question is :
- should we change all of this to a correct formulation ? (I don't want to start a edit frenzy)
- should I just stand back and suffer in silence at that semantic horror and try to keep telling me that a 100% chance on hit effect is still a programmed random occurrence?
- Am I wrong?