I asked Why did they? and got a very exacting answer... and THEN it was closed.

Please explain this to me.

I fail to see how it violates any of the not constructive guidelines in the FAQ.

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  • In the more general case, how do you prove there isn't an exacting answer and thus we must proceed to a closure? – badp Feb 6 '12 at 1:33
  • The only reason it was closed after it got an exacting answer... is because it was answered before a moderator could get to it to close it in the first place. I may be fast, but I can't be Agent86 fast all the time. – Raven Dreamer Feb 6 '12 at 1:37
  • These two guys with diamonds are correct. Just because it's answerable doesn't mean it's a question category we should encourage. We discussed it on chat as the situation was developing, and I answered it at the time and shortly thereafter we decided it would be better as a comment. Sorry for any confusion! – agent86 Feb 6 '12 at 1:51

This has been debated in Meta pretty thoroughly previously.

See this question:

Quoth Matthew Read:

They should be disallowed.

The [...] problem I see: They're not real questions. Beyond the facet that many aren't answerable, they contradict this guideline from the FAQ:

You should only ask practical, answerable questions based on actual problems that you face.

"I'm wondering why they did this" is not a real problem needing a solution from the perspective of a gamer. How to deal with or alter the game mechanics may be a problem, but the "why" of it is not. Game devs might legitimately wonder about this as they design and market their games, so again they might be better on Game Dev; but they are not useful here.

This question doesn't apply in this case, but it's answer is also relevant.

Quoth Grace Note:

I was once discussing with another moderator of another site about a theoretical "No one cares" close reason. I didn't really support it, on the bounds that Not A Real Question generally covers it, as does the new and improved Too Localized:

This question is unlikely to ever help any future visitors; it is only relevant to a small geographic area, a specific moment in time, or an extraordinarily narrow situation that is not generally applicable to the worldwide audience of the internet.

As such, I feel that the ties to the context of the story or game figure heavily into the scope of who actually is interested in such plot questions. I am willing to be corrected about the ties of this particular question to the context of Portal, and will support its reopening in that scenario. But I feel that more importantly, we shouldn't simply allow a question and disregard the context just because we can answer it.

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