Let's start by taking a look at what has been characterized with mods:
- A question as to whether mods exist on consoles for skyrim
- A question about a game which is a custom map in Starcraft 2
- A question searching for a mod to provide specific functionality
- A question about functionality, which may or may not be mod related
- A question about how to install mods
- Identify this mod
- A question about making mods
I think these different questions are largely representative of the kinds of different questions that sit under the mods tag, and I'm going to try to break them up into categories:
Questions about Games which happen to be Mods
Questions in this category are largely about games which are custom maps, total conversions, or otherwise "mods." While these games are, by definition, mods they questions themselves rarely touch on the "mod" attributes. Instead they are usually concerned with the strategies and mechanics of game play. In the days of Warcraft 3, this would be like tagging dota with mods.
Questions about games which, possibly, are solved by adding a mod
These questions aren't strictly about mods, though the presence (or absence) of mods might contribute to finding a solution to these problems. Usually the asker has some goal or problem which they believe a mod might solve, but might also have an in-game solution
While placing the possibility of a mod in the question seems fine, tagging with mods when there might be a possible in-game solution seems excessive. Frequently when people have questions which can not be solved via in-game people will suggest a mod to provide that functionality.
These questions are sometimes about the modding functionality built into a game, the scripting language associated with it, or the current state of modding.
Of all the questions tagged mods this seems to be the most straight forward. These are really questions about game-design (or perhaps mod-design) and are out of scope for our site. We've already seen a number of them closed
There are a class of questions where users are asking for mods to provide specific functionality. Sometimes there are multiple valid answers and other times the answers don't support the specific functionality being looked for
I won't comment on whether or not I feel these questions are appropriate for Gaming.SE, but these do seem closer to a discussion about mods. That said, we could very easily tag these as an off shoot called mod-rec, and it would serve the same purpose. As mod-rec is very clearly a meta tag, I'd prefer to abandon the tag all together for this class of questions. These questions rarely have anything to do with one another, and I can't think of a reason to place them all in the same set together.
- Is there a Minecraft Mod for Wood Cutting
- Is there a mod which adds character requirements for factions
- Are there any mods for writing notes on paper or books
Like identify-this-game but for mods. This suffers from the same "meta tag" problem as mod-rec.
I've labeled these "meta-mods" as they're not about a specific mod, but rather are about integrating mods into games. These questions are often technical in nature and specific to the mod support of games.
Of all the questions labeled mods these some how feel the most appropriate. This is a little strange as they aren't always about a specific mod, but they are always focused on mods.
- Is it possible to get skyrim mods on the Xbox 360
- How do I convert world data into a map and how do I install server side mods
I felt compelled to provide some suggestions to the problem so I wasn't just the guy bringing up problems, but I'm not particularly married to them. What I care most about is some how breaking up these very disparate topics into their appropriate tags instead of letting them live under the umbrella of mods.