Game On! has been running into some issues. The turn out has been low, and I've received several request to restructure the current system.
The main issue raised is that users dislike the large number of games currently on the list. Due to this we wind up playing a game once, and not coming back to it again until 5 months later. So it's time to look at a new system, and find out any other issues users have.
First, this is my proposal for a new system:
We divide games into two categories: Core and non-core. The core games would be a small list of games (I'm thinking either 3 or 4), and the non-core a much larger list of games. We would play one of the core games for 2 weeks, and then we would play a non-core game for a week, then move onto the next core game for 2 weeks, then onto another non-core for a week, et cetera...
The main criteria I'll be looking for in the core games are:
- Low-mid level computer spec. requirements
- People can easily drop in and out of the game as they please
The non-core games could essentially be anything else, so long it receives enough positive feedback from the community
A few games which come to mind as possible core games are:
Team Fortress 2:
+ Mid Level spec. requirements
+ Supports a larger number of people
- Requires a large number of people to play
+ Low Spec requirements
+ Mods can give a variety of game types outside of Vanilla minecraft (Race for wool is one example)
- Not Free
+ low-mid level spec requirements
+ Can be played on any OS
+ Supports a larger number of players, but is enjoyable with any number of players
\? Uncertain of popularity
Time to hear some thoughts from the community. Any suggestions for a new structure? Any issues with my proposal? Any suggestions for deciding core games? et cetera.