Earlier in chat a discussion about the possibility of a Gaming.SE TF2 server came up. I decided this would be a great way for me to give back to the community as well as help to promote the community in the gaming world. Since I own a small web hosting company I have a few servers at my disposal to setup proper gaming servers. I've created a TF2 server available at tf2.stackgaming.com
(I hope SE is okay with that domain name - I don't plan on encroaching on their namespace or anything and will be happy to relinquish it if they see fit). Since I originally set this up with the community in mind I wanted your feedback for various aspects:
- What mods should the sever run?
- How many slots should there be?
- Anything else that is configurable on these thing-a-ma-jigs.
- Who should have admin powers?
Currently, based on feedback from chat users, the room limit is at 20 24, metamod and sourcemod are installed, there is a MaxClass mod installed to help evenly distribute the players, and a mod to prevent uneven teams. Alltalk is also on for voice so both teams can hear each other.If it would help I'd be glad to post the entire server.cfg file for review (minus the RCON password of course).
As for access, it's a public server available in the public list - though thoughts on creating reserved slots have been exchanged. They boil down to:
- Collecting, from all those who are interested, their steam ids and adding them to the server's reserved list.
- Somehow making it so the members of the Gaming StackExchange group would automatically have a reserved slot
In regards to server admin/moderators I imagined the current Site Moderators (or those current site mods who are interested) should likely have admin access - and possibly other high ranking and trustworthy TF2 players on the site.
Ultimately I'm trying to ask: How you do you all want this TF2 server to be setup in order to make it the most fun for you? Pending the success of this setup I may also setup other game servers of popular games played by Gaming.SE users.
tf2.gaming.stackexchange.com