We get an unusually large number of questions along this line. This question comes up because of this recent closure. I'm bringing it up because our handling of this is... inconsistent.
This question is roughly identical in nature to the above, except it's not downvoted at all (possibly due to being slightly less ranty-looking?) and it is not closed. They're both asking "Why did developers/publishers make this choice in this situation?".
I had an early spot with badp during our Beta about this question that approaches a different facet - "Why did the game developers design the mechanics in this fashion?", as the superset. I've always stated that this is a side of game development, as it deals not with the game, but the motivation behind the design. And there's also the part where sometimes the answer simply is "They wanted to make it that way."
A lot of these motivation-behind-design questions, sometimes we'll know a general answer (as demonstrated with the region-lock), and sometimes we just know it's simply a matter of design decision.
What do we think about our policy for this? It's honestly in limbo right now. I originally continually espoused that "This is off-topic for us, it's a matter that is primarily known by the game developer, and while it may impact gamers to an extent it is not always a matter that gamers will, or should, answer." But this policy hasn't really ever gone through any review, so I've honestly been lax on its enforcement. As such, let's spend some simple time to decide how these should be handled. Do we accept "Why are games made in this way?" questions, only under certain circumstances, and most importantly, how can we make it a simple policy that is both easy to enforce and easy to explain?