- What is my next objective in the game?
- Where do I go to get my next objective?
- How do I get to my next objective?
- How do I complete this objective?
Where "objective" is anything from an assigned mission, a side-quest, or parts of the main storyline. It's basically a tag to catch-all for "What do I do and how do I do it?" when you're talking about progress in the game.
But we also have quests, which applies in a very similar fashion but for a subset. It applies to distinct quests/missions/jobs that you can find in certain games. It's also a very well-known term, these discrete units are exceptionally important to certain games, and even had a recent synonym request. As well, side quests can be an important distinction from objectives in general.
My thought pattern has been that these questions can co-exist - objectives basically represents a superclass that contains all questions about progress (towards the main story or on the sidelines), while quests can be used to help identify those discrete units that are present and significant in certain games.
This make sense? Or do we have better ideas on how we can manage this?