Well this is actually a continuation of a rant I had back in July, but the content here is a little different and more specific, so please disregard the previous thread :)
Many tags currently have different meaning in different games. I really think we should try and avoid using tags like these.
There are tons of them. For example (and I've only used tags with more than one appearance):
- Profession names, such as shaman or scout or engineer etc. are used in gazillion games and can refer to completely different things in each one.
- Likewise, names of buildings or places such as bunker or mines.
- Other concepts that mean different things in different games like mutation or energy or trading.
So what's my rationale? I'm going to basically copy-paste from my previous post:
Some users assert that tags are helpful for searching, and I believe this is just not their intended purpose: tags are helpful for filtering (and for gathering statistics). There are some discussions about tagging in meta that seem to agree. I really liked one particular sentence:
Tags connect experts with questions they will be able to answer
In Stack Overflow, one can be an expert in Java or experienced with strings. But there's no way to be an expert on "priest" (since they appear in so many games) and I doubt anyone would consider herself an expert on "energy", let alone filter on it.
On the other hand, of course, it could be asked what's the big deal, what harm is there in a few excess tags? Well I confess it isn't a big deal, but it's a fact SO has over time increased its tag-creation threshold. The more tags there are the more noise and needless complexity we add, in my opinion.