We have the following extremely ambiguous tag: mod at 43 count.
It is nebulous because in the realm of gaming it is already used extremely ambiguously and context-sensitively. This is a bit of a problem because some of the definitions for "mod" can apply to nigh anything, yet some games have very exclusive definitions of mod.
The word itself has already caused undue confusion. And as the tag has recently popped up into our tag wiki excerpt effort, we're going to need to define it. And in the process, we're going to need to clean up the tag, because currently we're covering the following kinds of things under "mod":
- Custom maps and campaigns within existing games
- This may be just an extension of the previous, but games which are prominent modifications of existing games. I don't know if these are like standalone extensions or if they're just loaded through normal custom games... I imagine some are, though.
- Special/periodic game modes that modify certain properties
- UI modifications and other installations to assist in normal gameplay, alter and change properties, or enhance the game experience.
- Console hardware modifications
- Configuration changing and other elements that may not be direct gameplay
- And some items that I just don't know
This is just what we have tagged. We don't appear to have anything tagged with it to reference in-game usage of the term (like for modifying a weapon, perhaps), so we might be able to restrict the tag to only non-in-game instances. But we still should look into disambiguating it.
Some of these can be replaced with a much less ambiguous term (like, say, [custom-map]). But we should probably figure it all out than to try and hack it one at a time. Thoughts? ♪