(Link per word) There are many questions on gaming.SE where someone just didn't reduce the command's complexity to see what's wrong with it, but instead dumped it into this site, hoping that someone else would do the work for them.

Would it be a good idea to make a "my long Minecraft command doesn't work" FAQ and mark all of these questions as duplicates of it?

The FAQ would give tips and examples on how to reduce the complexity of commands to test them properly and how to then add more complexity back in once it's working, it would link to tools like tellraw generators, it would say why these questions are not wanted here (only useful for one user, not enough research) and so on. Basically it would tell users how to debug and fix errors in their commands.

Just closing these questions without an answer wouldn't be the right action, because they are technically on-topic, just very low quality and not the main focus of this site. Also this Q&A shows that there won't be a "do research" close reason.
But the tag is the biggest tag on this site, it has a significant portion of questions that also have the tag and that tag is about 70% filled with questions like these. So it's a noticeable portion of this site that has pretty low quality and could all get caught with this FAQ. It would not mean "f*** you, do research", but instead show actual help for this use case.

There's already something similar to this, but it's limited to unbalanced brackets: How can I fix "unbalanced brackets" in my data tag?

This is not asking for other people creating this FAQ, but only about if there should be one and questions should be marked as duplicate of it. I would start creating it myself.

  • Look at the markdown of the first paragraph, it looks great (not). – Fabian Röling Dec 12 '17 at 17:35
  • 2
    As someone who works with these questions on a fairly regular basis, a broader FAQ like this would be counterproductive to generating a positive outcome for users. Such an FAQ question would be so absurdly broad that it would be useless except as a tool for us to just throw our hands up like "I don't want to deal with this", which is antithetical to the goals of this site. – Unionhawk Dec 12 '17 at 19:09
  • 1
    To extend what @Unionhawk said, in most instances there is a definitive solution to the asker's particular problem, they often show that their question is part of a larger problem or project, and they're often doing their best with what they're given in game, which are sometimes vague error messages, or no error messages at all. By many measures, these are good questions, even if someone experienced can come along and instantly see the root cause of their issue. – MBraedley Dec 12 '17 at 19:18
  • If they are good questions, why are they downvoted? That wasn't a real question, because they are not good. SE expects users to do research, but there's nothing that happens if they don't research at all. This FAQ would basically do the research for them, linking to the relevant wiki pages, giving tips, etc. Also, it's not absurdly broad, these questions are all the same and 90% share very few causes. The only reason why they aren't already closed as duplicates of each other is that the commands aren't the same. But that also means that the question is not useful for anyone in the future, ... – Fabian Röling Dec 12 '17 at 20:00
  • ... because nobody will ever have the exact same problem again. – Fabian Röling Dec 12 '17 at 20:01
  • Additional evidence supporting that such an FAQ would help: The same exists for common error messages: gaming.stackexchange.com/questions/96496/… – Fabian Röling Jan 15 at 14:36

You must log in to answer this question.

Browse other questions tagged .