We could argue about whether or not you were asking for a recommendation, but that's really beside the point.
Game recommendations, and repository style questions (like your own), suffer from a very specific problem on the Stack Exchange engine. To help you understand what it is, let's first discuss what the engine does well.
The SE engine (and this applies to almost any SE site) does a very good job of spanning the information graph. It does this by treating every piece of information as a node. Certain tools, such as
close as duplicate, allow nodes to collect information without filling the engine with redundant questions. Very simple questions (eg.
how do you shoot in MW) don't clog the engine because of this feature. At its core it the principle that every question has an answer, and that by answering those questions we are able to span the information graph.
So why do Game-rec (and the equivilent recipe swapping on Cook.SE) suffer so much on the SE engine? In short, because they tend not to have answers. This may seem like a strange statement considering you can recommend a game and thus provide an answer, but it turns out that a recommendation doesn't bring the question to a close. Instead, it continues to accumulate answers. At no point can you say: The following answer is complete. I don't mean this trivially (ie, there are plenty of questions which are never fully complete), but rather practically. At no point does anyone ever decide these questions are complete. Instead each person continues to add their own opinions on the matter.
What's more, voting has a complete dissonance with the actual question. People vote according to which answer they personally feel fits. While this works well for questions that have answers, for open ended questions such as: "An RPG for PS3" this leads to disaster. Even if the original asker selects an answer he personally likes, the voting trends play havoc on the thread. In the end there is a complete lack of quality in these questions on the SE engine.
While other SE's have found the means to deal with this problem, it continues to be an ongoing issue here at Gaming.SE. There have been a number of suggestions, but the implementation of them all is lacking. The reality becomes that enough people feel we cannot support these questions that they largely become closed. Though a few early ones remain open (largely from the lack of attention they get) and the occasional one squeaks through (because people like the topic or the answers). In the end our community is divided and cannot bring itself to a final decision:
Either all repositories or none.