We've gotten another question asking us to identify a font from a game. We have a few of these, so I think it's time to at least discuss this subset.
For the moment, we seem to be using our game identification exception to allow these, arguing that since there's a screenshot, we can allow the identification. According to that, though, I present exhibit A:
And exhibit B:
Fun fact: Exhibit A isn't a game! But what font both pictures actually use, though, is determined the exact same way. I'm not seeing gaming expertise put to use here. The only reason we even allow these is because they come from games. The question is, is that enough to allow these questions?
Here's our track record of these questions:
- What is the font used in Pokemon conquest - This is probably the best one out of the lot. And the answer is essentially, "It's a custom font used for the game".
- What font is used in the codec screens in Metal Gear Solid 4? - The best answer we have is, "Well, it's close to this one, but not quite it."
- What font is used in Pokemon X and Y? - Most likely a custom font, pointing back to the Pokemon Conquest question.
- What Font Does Jiminy's Journal Use? - Custom font, embedded in the cartridge.
- What is this font used in Realm of the Mad God? - With this being a browser game, this is probably the most answerable out of the lot, and indeed, we have an answer. But it's still not using gaming skill to answer it.
They all seem to be using special fonts, made specifically for their games, which is the best argument I can see for allowing these, but even there, the best we can really do is say, "It's a custom font used by the game". Our track record isn't all that good for giving good answers to these questions. We aren't really good at identifying these fonts, even if they are from a game.
Is figuring out which font a game uses something that's in a gamer's skillset? To that end, is being able to figure that out even something that has utility? I'm curious to hear your thoughts.