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Mar 20, 2017 at 10:31 history edited CommunityBot
replaced http://meta.stackexchange.com/ with https://meta.stackexchange.com/
Mar 16, 2017 at 15:43 history edited CommunityBot
replaced http://meta.gaming.stackexchange.com/ with https://gaming.meta.stackexchange.com/
Mar 16, 2017 at 15:43 history edited CommunityBot
replaced http://meta.gaming.stackexchange.com/ with https://gaming.meta.stackexchange.com/
Mar 16, 2017 at 15:43 history edited CommunityBot
replaced http://meta.gaming.stackexchange.com/ with https://gaming.meta.stackexchange.com/
Apr 23, 2014 at 13:47 history edited CommunityBot
Fixup of bad MSO links to MSE links migration
Apr 23, 2014 at 8:48 history edited CommunityBot
Migration of MSO links to MSE links
Jul 27, 2010 at 14:51 comment added Grace Note StaffMod In addition to having great criteria, this answer contains what I think to be probably the most important aspect of a good question in a Stack Exchange site. Whether the author remembers to specifically ask for a solution may not be necessary, but what is important is that there exists the potential for a solution, that the question can be concluded. And there exist list questions that can be solved. I think using "solution" is the kind of terminology we should use in the FAQ instead of our current "questions that can be answered".
Jul 24, 2010 at 7:17 comment added Gnoupi I agree with Ivo on this. This is the policy we have on Super USer too (more or less). You won't prevent list questions from happening, they just come and go. And it's ok, some of them are useful. And once they are there, all similar ones coming can be closed as duplicate. They become irrelevant fast if too wide, and in this case should be locked after some time by a moderator. But that's all. It's useless to throw a war at all this kind of questions, believe me. They all come at the beginning, but then it's more calm. It's normal on a gaming site to ask for a list of voice chat programs.
Jul 23, 2010 at 15:14 comment added Ivo Flipse @Bill I believe Super User actually has relatively few list questions (at least nowadays), if they do pop-up the closing-team kills it dead anyway ;-)
Jul 23, 2010 at 13:51 comment added Billy Jo @Ivo I see your point about "best." SuperUser is still the best (sorry, I couldn't resist) corollary we have for this, but I wasn't active there at launch when these issues were being hashed out. Or maybe they still haven't been?
Jul 23, 2010 at 9:13 comment added Ivo Flipse @Bill Pardon my English that as a non-native speaker I can't come up with an alternative to 'Best', though in my opinion best is when something meets the most of all the given criteria. You say the lag and such are implied, but how many times would someone still recommend MSN or Skype to voice chat during gaming? By setting down rules, there's only that many options left and it's up to the community to upvote the one they think is the best. That in my opinion creates THE best answer I could ask for
Jul 23, 2010 at 4:59 comment added Billy Jo @Ivo That aside, I think your question is also bad because you're asking for "the best," but "best" is even more subjective than "popular." Popularity can at least be measured with usage statistics.
Jul 23, 2010 at 4:58 comment added Billy Jo @Ivo Specifically in response to your rewrite of the voice chat question, I think you're just making the question more verbose. Free/paid is irrelevant since both are allowable. Limited lag, connection speed, and friendliness while gaming ought to already be implied. The only real restriction added is hosting set-up. Do we really want to enforce the (in my opinion) ridiculous notion that a more verbose question is a better question?
Jul 22, 2010 at 14:31 comment added Grace Note StaffMod I'm not sure what to say when the general assumption is that cooperative play is going to be continually declining.
Jul 22, 2010 at 14:19 comment added user59 @grace Ok the only thing I would change from that question is the word "good" in the title. I like it because is asking for some specific feature that are co-op with "story mode", apart the already mentioned "good" word it is not subjective and the number of entries are limited. In future probably more games will be release with co-op but actually this number is low. Probably that "low" is time localized so that could be a point of discussion.
Jul 22, 2010 at 13:24 comment added juan I like these general guidelines
Jul 22, 2010 at 12:23 comment added Grace Note StaffMod @marco I want to hear exactly what it is that makes the multiplayer co-op list a good example of what we can accept. Everyone keeps saying "I think this is acceptable", but no one is establishing a concrete reasoning. I haven't seen any scope reason that does not conflict with an equally or even narrower scoped list that was closed. What is it that makes that one special?
Jul 22, 2010 at 10:44 comment added user59 I agree with Ivo: no poll lists, no subjective lists, no too broad lists (e..g. what FPS exists on PC?). But I believe we need to leave open some list questions. Multiplayer co-op list was for me a good example of what we can accept.
Jul 22, 2010 at 10:06 history edited Ivo Flipse CC BY-SA 2.5
added 36 characters in body
Jul 22, 2010 at 9:44 history edited Ivo Flipse CC BY-SA 2.5
added 722 characters in body
Jul 22, 2010 at 9:11 comment added Kempeth I think we should leave the discussion what belongs to the CW for another day. We have enough to think about what we want there at all... The part about discrimination is interesting, but I fear that might not be practical. Should we really allow questions based on how picky the asker is? How is "Widely used X" that much worse than "Widely used X with Y and Z"? But I do the idea that people should be as specific as they can be.
Jul 22, 2010 at 7:32 history answered Ivo Flipse CC BY-SA 2.5