Timeline for Should we make an effort to reduce unanswered questions?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Jul 2, 2011 at 20:48 | comment | added | user56 | @JuanManuel The site will be more accurate, the asker will have his mod and I will have my snarky comment. Everyone wins. | |
Jul 2, 2011 at 20:27 | comment | added | juan Mod | @Arda, someone will update the answer and your plans will be foiled. | |
Jul 2, 2011 at 18:59 | comment | added | user56 | I am so going to make terrible mods for games and keep them secret, then release them when someone says no. | |
Jul 2, 2011 at 16:12 | comment | added | Cyclops | Definitely give information - for instance, to that Civ 5 question, you could say, "Here are the top 3 (or X) sites for Civ mods (links), and none of them have that mod, so probably not". | |
Jun 29, 2011 at 17:59 | comment | added | juan Mod | @bwa, well, in that case you have some experience and grounds to answer with a high probability "no" and a little explanation. | |
Jun 29, 2011 at 17:57 | comment | added | bwarner | I don't know anything about the games in the examples. But I remember encountering a similar question about "Does a Civ 5 mod exist that does X"? I don't know every Civ 5 mod, so I couldn't be 100% certain that the answer is no, but it seemed so unlikely that it was better to answer the question as "No" than to just leave it empty. | |
Jun 29, 2011 at 17:49 | history | answered | juanMod | CC BY-SA 3.0 |