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Nov 8, 2019 at 11:56 answer added MechMK1 timeline score: 1
Nov 6, 2019 at 18:00 history tweeted twitter.com/TheArqade/status/1192139695909720069
Nov 4, 2019 at 8:25 comment added MMM Skiing in Tribes is interesting because while it was unintended behavior, the developers decided to turn it into a feature during the beta. After all there was no attempt to correct the behavior
Nov 1, 2019 at 13:22 comment added Smock I think I would strictly say that 'a cheat' is something enabled by the user (infinite lives etc) by pressing a key combo or using the console. A Glitch is something unintended but totally within the game parameters (whereas a bug is an error in the code). As others have said - 'cheating' is gaining an unfair advantage, and so using glitches to gain an advantage is a form of cheating (I'm thinking the old Hostage sky box glitch on the counterstrike desert level which made it impossible to counter). But there are glitches that don't give advantage and are just amusing (and so not cheating)
Oct 31, 2019 at 10:54 answer added Toomai timeline score: 7
Oct 30, 2019 at 16:31 comment added Ryan_L @FoxMcCloud not just shooters, but any game in which a bug may give an advantage to some players. In some cases we can just defer to the esports community for the game; if they ban users of a glitch, we can clearly prohibit it as well. Some glitches are cheats; if they weren't, the esports scene wouldn't ban them. I want to know where the dividing line is. We cannot always defer to the esports scene, because many games don't have one.
Oct 30, 2019 at 16:22 comment added FoxMcCloud @Ryan_L This is going beyond your original question of glitch vs cheat. What you are truly talking about are multiplayer shooting games that have bugs that users can take advantage of that allow them to kill other players in wacky ways, right?
Oct 30, 2019 at 15:28 comment added Ryan_L @FoxMcCloud What's the meaningful difference between the washing machine glitch in R6: Siege and the item duplication glitch in Minecraft that was mentioned in the linked question? Both seem to give an unfair advantage to the user. Although maybe it IS fair because anyone could do them? I think this is worthy of discussion.
Oct 30, 2019 at 14:02 comment added FoxMcCloud @Ryan_L I think you are focusing on the wrong thing. I was simply stating that I don't think bugs like that should fall under your argument of cheat vs glitch.
Oct 29, 2019 at 20:03 comment added Ryan_L @FoxMcCloud We all know some companies can be glacially slow at fixing bugs, sometimes even gamebreaking bugs. Recall the glitch that allowed defenders to get inside the washing machine in the basement objective on the Oregon map in Rainbow 6: Siege. Ubisoft took a year to fix it, even though it made that objective impossible to win for attackers. A defender inside the washing machine could shoot out, but attackers couldn't shoot him. Imagine a question being asked here about a similar longstanding, but unfair bug.
Oct 29, 2019 at 19:05 comment added FoxMcCloud Cheating is gaining an unfair advantage over other players, glitching is abusing the game physics or code to do something you're not supposed to in a game. Cheating is bad and ruins the game for everyone else not cheating. Glitching can be fun and is used to surpass what developers originally intended. The TF2 link you posted was a bug and patched out. Bugs that are fixed are not relevant to discussions on cheating.
Oct 29, 2019 at 17:04 comment added Unionhawk Mod This is an extremely complicated question that gets more complex when you consider that there are often long debates about what should even be considered a glitch when building the rules for glitchless speedrun categories (for instance, movement tricks are generally allowed, but when does a movement trick cross the line into a glitch).
Oct 29, 2019 at 16:32 history edited Ryan_L CC BY-SA 4.0
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Oct 29, 2019 at 16:23 history asked Ryan_L CC BY-SA 4.0