Timeline for We shouldn't have a close reason specific to a single game. What is a better close reason?
Current License: CC BY-SA 4.0
11 events
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Sep 23, 2019 at 15:09 | history | edited | DragonrageMod | CC BY-SA 4.0 |
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Sep 23, 2019 at 14:25 | history | edited | Joachim | CC BY-SA 4.0 |
Added context
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Sep 23, 2019 at 14:23 | comment | added | Joachim | Thanks for the enlightenment, @Frank and bearb001. I had a notion of the particular difficulty of dealing with modded Minecraft. So that alternative is (and was) a dead end.. | |
Sep 23, 2019 at 14:10 | comment | added | user232393 | So our best bet in finding the solution to problem X is that someone has had the same problem before and has already solved it, therefor being able to explain how it was solved. Modded minecraft has this extreme amount of different factors that weren't put together in that exact same way before to cause the same issues. That, and what @Frank just said, is what makes them so hard to answer. (correct me if I'm wrong). | |
Sep 23, 2019 at 14:08 | comment | added | Frank Mod | At least with vanilla Minecraft, the surface area is limited enough to break it down into some workable solutions. Expanding to include mods makes it incredibly unwieldy. | |
Sep 23, 2019 at 14:06 | comment | added | user232393 | If the code is provided, reduced to a minimal reproducible example, then it would be better suited in stackoverflow. | |
Sep 23, 2019 at 14:06 | comment | added | Frank Mod | That was tried, @Joachim. It's what we did before we banned them outright. We had a canonical. We asked for that info to be provided. Most often, the people needing help don't know how to provide that; they're just trying to get a game working, and don't know enough to provide what we'd need to help them. That's why we outlawed them in the first place; we were being flooded with all these questions we couldn't help with; the asker's couldn't even help us help them. | |
Sep 23, 2019 at 14:05 | comment | added | user232393 | While I'm fairly active in minecraft questions, I have no idea whatsoever about crashes, so I guess you'd have to look for someone else. A java stacktrace should definitely be enough to find any problem, assuming you have access to the code. It tells you what kind of problem happened (NullPointerException, IOException, etc) and in what line of code the error occured. You can then look at that line of code and see how that line may break and then try to figure out why it breaks in that way. As I said, it would require access to the code, which can't be assumed in here. | |
Sep 23, 2019 at 13:55 | comment | added | Joachim | I am mainly hoping to get a quick yes or no from someone knowledgable in that field, to see if that would make a viable alternative to the problem. If that could work, the insolvable cases might simply due to an OP's lack of information. Still, that's only a side note to my answer :) Edit: can you find yourself in my answer, by the way? I mean, empathize with that standpoint? | |
Sep 23, 2019 at 13:31 | comment | added | user232393 | Alternatively, is there - in theory - a way to solve TSMM questions, if enough information is provided? What if users were asked to provide logs, crash files, DirectX dialogues, the works? Or does the biggest problem lie with Java, and its general errors? (Or should this be posted as a new Q&A thread?) If you suggest that we should open minecraft tech support questions again, but with a requirement to add certain information, then I guess that's probably a different question, unless you can flesh it out complete enough to make it a valid alternative answer that can stand on it's own. | |
Sep 23, 2019 at 13:18 | history | answered | Joachim | CC BY-SA 4.0 |