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added 173 characters in body
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GnomeSlice
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Apparently, 4 out of the 5 uses of this tag were by me, so let me try to explain a bit of my thinking:


My interpretation was that the [game-info] tag didn't denote questions simply asking for game information (which would be most of them) but identified the type of information being requested. Questions tagged [game-info] pertainedshould pertain to factual, embedded data of a game that should in no way be subjective at all and therefore should not differ from answer to answer.

For instance, the difference between certain weapons (in terms of damage, effect, range etc.) as opposed to how to *use* each of said weapons. The former question has answers that can be quantified specifically as part of the games mechanics, whereas the latter question is more subject to player experience, although it can still be answered.


Let's imagine for a moment that our fair site has grown to epic proportions. So epic, in fact, that a simple search for [superawesomefungame] and [weapons] turns up 271 answers. Now say that our user is looking for information on the weapons themselves; not how to use them, not where to find them, not how to make them, but a list of what they do in terms of things like

  • Damage
  • Range
  • Effect

Etcetera. Not wanting to skim each and every question that comes up, the user merely looks for the [game-info] tag, and instantly knows which question he needs to read.

Apparently, 4 out of the 5 uses of this tag were by me, so let me try to explain a bit of my thinking:


My interpretation was that questions tagged [game-info] pertained to factual, embedded data of a game that should in no way be subjective at all and therefore should not differ from answer to answer.

For instance, the difference between certain weapons (in terms of damage, effect, range etc.) as opposed to how to *use* each of said weapons. The former question has answers that can be quantified specifically as part of the games mechanics, whereas the latter question is more subject to player experience, although it can still be answered.


Let's imagine for a moment that our fair site has grown to epic proportions. So epic, in fact, that a simple search for [superawesomefungame] and [weapons] turns up 271 answers. Now say that our user is looking for information on the weapons themselves; not how to use them, not where to find them, not how to make them, but a list of what they do in terms of things like

  • Damage
  • Range
  • Effect

Etcetera. Not wanting to skim each and every question that comes up, the user merely looks for the [game-info] tag, and instantly knows which question he needs to read.

Apparently, 4 out of the 5 uses of this tag were by me, so let me try to explain a bit of my thinking:


My interpretation was that the [game-info] tag didn't denote questions simply asking for game information (which would be most of them) but identified the type of information being requested. Questions tagged [game-info] should pertain to factual, embedded data of a game that should in no way be subjective at all and therefore should not differ from answer to answer.

For instance, the difference between certain weapons (in terms of damage, effect, range etc.) as opposed to how to *use* each of said weapons. The former question has answers that can be quantified specifically as part of the games mechanics, whereas the latter question is more subject to player experience, although it can still be answered.


Let's imagine for a moment that our fair site has grown to epic proportions. So epic, in fact, that a simple search for [superawesomefungame] and [weapons] turns up 271 answers. Now say that our user is looking for information on the weapons themselves; not how to use them, not where to find them, not how to make them, but a list of what they do in terms of things like

  • Damage
  • Range
  • Effect

Etcetera. Not wanting to skim each and every question that comes up, the user merely looks for the [game-info] tag, and instantly knows which question he needs to read.

I continued adding information as inspiration struck (mostly in the form of tzenes)
Source Link
GnomeSlice
  • 25.3k
  • 26
  • 41

Apparently, 4 out of the 5 uses of this tag were by me, so let me try to explain a bit of my thinking:


My interpretation was that questions tagged [game-info] pertained to factual, embedded data of a game that should in no way be subjective at all and therefore should not differ from answer to answer.

For instance, the difference between certain weapons (in terms of damage, effect, range etc.) as opposed to how to *use* each of said weapons. The former question has answers that can be quantified specifically as part of the games mechanics, whereas the latter question is more subject to player experience, although it can still be answered.


Let's imagine for a moment that our fair site has grown to epic proportions. So epic, in fact, that a simple search for [superawesomefungame] and [weapons] turns up 271 answers. Now say that our user is looking for information on the weapons themselves; not how to use them, not where to find them, not how to make them, but a list of what they do in terms of things like

 
  • Damage
  • Range
  • Effect

Etcetera. Not wanting to skim each and every question that comes up, the user merely looks for the [game-info] tag, and instantly knows which question he needs to read.

Apparently, 4 out of the 5 uses of this tag were by me, so let me try to explain a bit of my thinking:


My interpretation was that questions tagged [game-info] pertained to factual, embedded data of a game that should in no way be subjective at all and therefore should not differ from answer to answer.

For instance, the difference between certain weapons (in terms of damage, effect, range etc.) as opposed to how to *use* each of said weapons. The former question has answers that can be quantified specifically as part of the games mechanics, whereas the latter question is more subject to player experience, although it can still be answered.

 

Apparently, 4 out of the 5 uses of this tag were by me, so let me try to explain a bit of my thinking:


My interpretation was that questions tagged [game-info] pertained to factual, embedded data of a game that should in no way be subjective at all and therefore should not differ from answer to answer.

For instance, the difference between certain weapons (in terms of damage, effect, range etc.) as opposed to how to *use* each of said weapons. The former question has answers that can be quantified specifically as part of the games mechanics, whereas the latter question is more subject to player experience, although it can still be answered.


Let's imagine for a moment that our fair site has grown to epic proportions. So epic, in fact, that a simple search for [superawesomefungame] and [weapons] turns up 271 answers. Now say that our user is looking for information on the weapons themselves; not how to use them, not where to find them, not how to make them, but a list of what they do in terms of things like

  • Damage
  • Range
  • Effect

Etcetera. Not wanting to skim each and every question that comes up, the user merely looks for the [game-info] tag, and instantly knows which question he needs to read.

Source Link
GnomeSlice
  • 25.3k
  • 26
  • 41

Apparently, 4 out of the 5 uses of this tag were by me, so let me try to explain a bit of my thinking:


My interpretation was that questions tagged [game-info] pertained to factual, embedded data of a game that should in no way be subjective at all and therefore should not differ from answer to answer.

For instance, the difference between certain weapons (in terms of damage, effect, range etc.) as opposed to how to *use* each of said weapons. The former question has answers that can be quantified specifically as part of the games mechanics, whereas the latter question is more subject to player experience, although it can still be answered.