Timeline for Why just ban Minecraft modding tech support?
Current License: CC BY-SA 3.0
9 events
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Jun 15, 2020 at 8:58 | history | edited | CommunityBot |
Commonmark migration
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May 24, 2015 at 5:53 | comment | added | Unionhawk Mod | @Robotnik I, and others, feel that including game specific language in an off topic reason is not only stupid but dangerous for the health of the site. | |
May 24, 2015 at 4:59 | comment | added | Robotnik Mod | @Unionhawk - We never had a problem with other tech support questions before Minecraft. A lot of the times with other tech support questions the answer is well known because it's a common-enough problem. Modded minecraft doesn't have this luxury. I feel banning other tech support questions because we have a problem with Minecraft ones is a serious jump in scope. And the one SevenSidedDie was worried about when he wrote this comment | |
May 23, 2015 at 19:14 | comment | added | Unionhawk Mod | @Troyen You're not looking at the big picture. The problem is not that these questions are about minecraft. It is that they are very often not reproducible. | |
May 23, 2015 at 19:05 | comment | added | Troyen | @Unionhawk Yes, it's arbitrary, but only Minecraft specifically is a problem today. If other games in the future cause similar problems, then it would make sense to try and figure out how to generalize the rule, but until then you're solving a problem that doesn't exist. | |
May 23, 2015 at 4:05 | comment | added | Unionhawk Mod | Since this is positively scored, I have no choice but to dismantle it point by point: 1) Sure, but this is not exclusive to Minecraft. 2) Frequency is not relevant, see #6. 3) This is often not the issue. Users can put together mods without packs. 4) This can be troubleshot by backing things up, removing mods, and trying again. 5) Literally could not be any less relevant. 6) Only slightly more relevant than 5, but again, minecraft technical issues being a large group of questions doesn't make it any less arbitrary of a category. | |
May 23, 2015 at 1:50 | comment | added | smallest_weird_number | Exactly. Admittedly I haven't tried modding that may games, but for minecraft you're actually modifying the java files themselves-that is way deeper than, say, eu4, where there isn't even a fully developed scripting language. With modded minecraft, debugging involves understanding and figuring out entirely new code rather than adjustments to the variables of the code like most other mods. | |
May 22, 2015 at 17:33 | history | edited | fredleyMod | CC BY-SA 3.0 |
added 116 characters in body
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May 22, 2015 at 17:25 | history | answered | fredleyMod | CC BY-SA 3.0 |